IN PROCESS
– Kim, Y., Jeon,G., and Lee, S.*, Capturing user context in information retrieval-based recommendation: Improving user experience via item attribute filtering approach, User Modeling and User-Adapted Interaction. (In review)
– Kim, J. and Lee, S.*, Enhancing user trust in autonomous vehicle explanations: A keyframe retrieval-grounded VLM approach for safety-critical events, Transportation Research Part F: Traffic Psychology and Behaviour. (In review)
– Kim, Y, Jeon, G., Shin, D.,
and Lee, S.*, How do users organize prompting
workflows in human-AI collaboration? A process mining analysis of AI
literacy-based strategy patterns, International
Journal of Human-Computer Interaction. (In
revision)
Published/Accepted Papers
[64] Kim, H., Jeon, G, Lee, S., Jun, S.C., Jung, J.-Y., and Nam, C.S., The dynamics of beliefs in social decision-making: Insights from intra- and inter-brain neural networks, Scientific Reports. (Accepted for publication)
[63] Kim, Y., Hong, J., and Lee, S.*, Same robot, different you: Personality and robot role effects in large language model-based mobile home robot interaction, International Journal of Human-Computer Interaction. (Accepted for publication).
[62] Lim, Y., Hong, J., Jeon, G., and Lee, S.*, Toward situation-awareness-supportive in-vehicle agent design for collaboration driving: Effects of transparency and visual representation, International Journal of Human-Computer Interaction. (Accepted for publication)
[61] Yoon, H., Jeon, G., Nam, C.S., and Lee, S.*, Exploring personalized explanation methods in fintech decision-making chatbot based on user characteristics using large language model, International Journal of Human-Computer Interaction. (Accepted for publication)
[60] Lee, J., Hong, J., Nam, C.S., and Lee, S.*, Design recommendations for a smart TV interface supporting co-viewing based on users’ mental models of
content browsing and its user evaluation, International Journal of Human-Computer Interaction. (Accepted for publication)
[59] Jeon, G., Hong, J., Kim, S., and Lee, S.*, Enhancing serendipity by incorporating user control of social information in a recommender system, International Journal of Human-Computer Interaction. (Accepted for publication; Online published first)
[58] Hong, J., Jeon, G., Kim, S., and Lee, S.* (2026), Find your social match, discover what to watch: The role of social profiles and explanations in
recommender systems, International Journal of Human-Computer Interaction, 42(8), 5874-5898
[57] Jo, J., Kim, S., and Lee, S.* (2025), Exploring the mental model of web page scraping: Design suggestion of an AI-powered in-browser scrap tool and its usability evaluation, International Journal of Human-Computer Interaction, 41(13), 7982-7998.
[56] Kim, S., Boo, S., Jeon, G., Shin, D., and Lee, S.* (2025), Balancing diversity in session-based recommendation between relevance and unexpectedness, IEEE Access, 13, 77833-77846.
[55] Hong, J., Kim, S., and Lee, S.* (2025), Enhancing passenger-vehicle interaction through multimodal explanation for unexpected behaviors of fully autonomous driving in non-driving-related tasks, Transportation Research Part F: Traffic Psychology and Behaviour, 109, 1350-1364.
[54] Jeon, G., Kim, S., and Lee, S.* (2024), Interactive feedback loop with counterfactual data modification for serendipity in a recommendation system, International Journal of Human-Computer Interaction, 40(19), 5585-5601.
[53] Ha, T. and Lee, S.* (2024), Why majorities are silent and minorities are loud: An empirical approach to opinion interactions in online communities, International Journal of Human-Computer Interaction, 40(18), 5202-5201.
[52] Kim, H, Hong, J., and Lee, S.* (2024), Investigating impact of situation awareness-based displays of semi-autonomous driving in urgent situations, Transportation Research Part F: Traffic Psychology and Behaviour, 105, 454-472.
[51] Park, D., Park, H., Kim, S., Choo, S., Nam, C.S., Lee, S., and Jung, J.-Y. (2023), Spatio-temporal explanation of 3D-EEGNet for motor imagery EEG
classification using permutation and saliency, IEEE Transactions on Neural Systems and Rehabilitation Engineering, 31, 4504-4513.
[50] Choo, S., Park, H., Kim, S., Park, D., J.-Y. Jung, Lee, S., and Nam, C.S. (2023), Effectiveness of multi-task deep learning framework for EEG-based
emotion and context recognition, Expert Systems With Applications, 227, 120348.
[49] Lee, S., Hong, J., Jeon, G., Jo. J., Boo, S., Kim, H., Jung, S., Park, J., Choi, I., and Kim, S. (2023), Investigating effects of multimodal explanations using multiple in-vehicle displays for takeover request in conditionally autonomous driving, Transportation Research Part F: Traffic Psychology and Behaviour, 96, 1-22.
[48] Kim, S., Park, D., Park, H., Choo, S., Nam, C.S., Jung, J.-Y., and Lee, S.* (2023), Designing an XAI interface for BCI experts: A contextual design for pragmatic explanation interface based on domain knowledge in a specific context, International Journal of Human-Computer Studies, 174, 103009.
[47] Kim, S. and Lee, S.* (2023), Touchable pixels: Examining the affordance effect between an on-screen object and a user-elicited gesture on the touchscreen, Computers in Human Behavior, 107588.
[46] Kim, S., Huh, I., and Lee, S.* (2023), No movie to watch: A design strategy for enhancing content diversity through social recommendation in the subscription-video-on-demand service, Applied Sciences, 13(1), 279.
[45] Lee, D. and Lee, S.* (2022), Investigating media-user interaction for public play space in a smart city, Applied Sciences, 12(23), 11882.
[44] Ha, T., Sah, Y.J., Park, Y., and Lee, S.* (2022), Examining the effects of power status of an explainable artificial intelligence system on users’ perceptions, Behaviour & Information Technology, 41(5), 946-958.
[43] Ha, T. and Lee, S.* (2022), Examination of Bitcoin exchange through agent-based modeling: Focusing on the perceived fundamental of Bitcoin, IEEE Transactions on Engineering Management, 69(4), 1294-1307.
[42] Ha, T. and Lee, S.* (2021), A heterophenomenological framework for analyzing user experiences with affordances, International Journal of Human-Computer Interaction, 37(20), 1883-1898.
[41] Kang, N., Sah, Y.J., and Lee, S.* (2021), Effects of visual and auditory cues on haptic illusions for active and passive touches in mixed reality, International Journal of Human-Computer Studies, 150, Article 102613.
[40] Ahn, S., Kim, S., and Lee, S.* (2021), Effects of visual cues on distance perception in virtual environments based on object identification and visually guided action, International Journal of Human-Computer Interaction, 37(1), 36-46.
[39] Kim, S. and Lee, S.* (2020), Smash the dichotomy of skeuomorphism and flat design: Designing an affordable interface to correspond with the human perceptuomotor process, International Journal of Human-Computer Studies, 141, Article 102435.
[38] Ha, T., Kim, S., Seo, D., and Lee, S.* (2020), Effects of explanation types and perceived risk on trust in autonomous vehicles, Transportation Research Part F: Traffic Psychology and Behaviour, 73, 271-280.
[37] Choi, I., Kwon, G.H., Lee, S., and Nam, C.S. (2020), Functional electrical stimulation controlled by motor imagery brain-computer interface for rehabilitation, Brain Sciences, 10(8), 512.
[36] Lee, S., Lee, N., and Sah, Y.J. (2020), Perceiving a mind in a chatbot: Effect of mind perception and social cues on co-presence, closeness, and intention to use, International Journal of Human-Computer Interaction, 36(10), 930-940.
[35] Lee, S. and Sah, Y.J. (2020), Development of an approach to measuring learnability based on NGOMSL from perspectives of extended learnability, International Journal of Human-Computer Interaction, 36(2), 199-209.
[34] Lee, S. and Ha, T. (2019), Changes in perceived usability and aesthetics with repetitive use in the first use session, Human Factors and Ergonomics in
Manufacturing & Service Industries, 29(6), 517-528.
[33] Lee, J., Lee, D., Park, Y., Lee, S., and Ha, T. (2019), Autonomous vehicles can be shared, but a feeling of ownership is important: Examination of the influential factors for intention to use autonomous vehicles, Transportation Research Part C: Emerging Technologies, 107, 411-422.
[32] Lee, D., Sah, Y.J., and Lee, S.* (2019), Improving usability perception of error-prone AI speakers: Elaborated feedback mitigates negative consequences of errors, International Journal of Human-Computer Interaction, 35(17), 1645-1652.
[31] Moon, J., Kum, S., and Lee, S.* (2019), A heterogeneous IoT data analysis framework with collaboration of edge-cloud computing: Focusing on indoor PM10 and PM2.5 status prediction, Sensors, 19(14), 3038.
[30] Yoo, M., Lee, S., and Ha, T. (2019), Semantic network analysis for understanding user experiences of bipolar and depressive disorders on Reddit, Information Processing & Management, 56(4), 1565-1575.
[29] Kim, H., Shin, J., and Lee, S. (2019), A new approach to efficient ratio: A case of South Korea’s research and development investment, Journal of Engineering and Technology Management, 51, 1-9.
[28] Lee, S., Ha, T., Lee, D., and Kim, J.H. (2018), Understanding the majority opinion formation process in online environments: An exploratory approach to Facebook, Information Processing & Management, 54(6), 1115-1128.
[27] Hong, J.Y.J., Kim, N., Lee, S., and Kim, J.H. (2018), Community disaster resilience and social solidarity on social media: A semantic network analysis on the Sewol Ferry disaster, Information Research: An International Electronic Journal, 23(3), paper 798.
[26] Lee, S., Ha, T., and Lim, S.-J. (2018), Finger gesture input utilizing the rear camera of a mobile phone in the CAD context, Human Factors and Ergonomics in Manufacturing & Service Industries, 28(2), 69-80.
[25] Ha, T., Beijnon, B., Kim, S., Lee, S, and Kim, J.H. (2017), Examining user perceptions of smartwatch through dynamic topic modeling, Telematics and Informatics, 34(7), 1262-1273.
[24] Ha, T., Han, S., Lee, S., and Kim,J.H. (2017), Reciprocal nature of social capital in Facebook: An analysis of tagging activity, Online Information Review, 41(6), 826-839.
[23] Ha, T. and Lee, S.* (2017), Item-network-based collaborative filtering: A personalized recommendation method based on a user’s item network, Information
Processing & Management, 53(5), 1171-1184.
[22] Lee, D., Lee, S., and Kim, J.H. (2017), Analysis on the evolution and innovation of online game industry using meta-frontier analysis, Asian Journal of
Technology Innovation, 25(1), 158-167.
[21] Chung, B.D., Park, J.H., Koh, Y.J., and Lee, S.* (2016), User satisfaction and retention of mobile telecommunications services in Korea, International
Journal of Human-Computer Interaction, 32(7), 532-543.
[20] Seo, K.-K., Lee, S.*, and Chung, B.D. (2016), Effects of perceived usability and aesthetics on emotional responses in different contexts of use, International Journal of Human-Computer Interaction, 32(6), 445-459.
[19] Lee, S., Ahn, S., Park, C., and Park, Y.-J. (2016), Development of a resource allocation model using competitive advantage, Sustainability, 8(3), 217.
[18] Lee, S. and Seo, K.-K. (2016), A hybrid multi-criteria decision-making model for a cloud service selection problem using BSC, Fuzzy Delphi Method and
Fuzzy AHP, Wireless Personal Communications, 86(1), 57-75.
[17] Lee, J.-G., Kim, K.J., Lee, S., and Shin, D.-H. (2015), Can unmanned driving system be safe and trustworthy? Effects of the morphological appearance and interactivity of driving agents, International Journal of Human-Computer Interaction, 31(10), 682-691.
[16] Lee, D., Shin, J., and Lee, S. (2015), Network management in the era of convergence: Focusing on application-based quality assessment of Internet access service, Telecommunications Policy, 39(8), 705-716.
[15] Lee, S., Kim, M., Park, J., and Shin, D. (2015), Design strategies for idle screens of smartphones based on service usages, Human Factors and Ergonomics in Manufacturing & Service Industries, 25(4), 409-427.
[14] Ha, T. and Lee, S.* (2015), User behavior model based on affordances and emotions: A new approach for an optimal use method in product-user interactions, International Journal of Human-Computer Interaction, 31(6), 371-384.
[13] Seo, K.-K., Lee, S.* (2015), Chung, B. and Park, C., Users’ emotional valence, arousal, engagement based on perceived usability and aesthetics for web sites, International Journal of Human-Computer Interaction, 31(1), 72-87.
[12] Park, C., Ahn, S., and Lee, S.* (2014), A bayesian decision model based on expected utility and uncertainty risk, Applied Mathematics and Computation, 242, 643-648.
[11] Lee, S.* (2013), Understanding user experience with computer-based applications with different use purposes, International Journal of Human-Computer Interaction, 29(11), 689-701.
[10] Lee, S. and Seo, K.-K. (2013), A multi-criteria decision-making model for an IaaS provider selection problem, International Journal of Advancements in Computing Technology, 12(5), 363-367.
[9] Seo, K.-K. and Lee, S.* (2013), A lens model approach for the relationship between pre-use perceptions and post-use responses, Journal of Computational and Theoretical Nanoscience. 10(8), 1841-1851.
[8] Lee, S. and Seo, K.-K. (2013), Intelligent fault diagnosis based on a hybrid multi-class support vector machines and case-based reasoning approach, Journal
of Computational and Theoretical Nanoscience, 10(8), 1727-1734.
[7] Kokini, C.M., Lee, S.*, Koubek, R.J., and Moon, S. (2012), Considering context: The role of mental workload and operator control in users’ perceptions of usability, International Journal of Human-Computer Interaction, 28(9), 543-559.
[6] Park, K.S., Hong, G.B., and Lee, S. (2012), Fatigue problems in remote pointing and the use of an upper-arm support, International Journal of Industrial
Ergonomics, 42(3), 293-303.
[5] Lee, S.* and Koubek, R.J. (2012), Users’ perceptions of usability and aesthetics as criteria of pre- and post-use preferences, European Journal of Industrial Engineering, 6(1), 87-117.
[4] Lee, S.* and Koubek, R.J. (2011), The impact of cognitive style on user preference based on usability and aesthetics for computer-based systems, International Journal of Human-Computer Interaction, 27(11), 1083-1114.
[3] Lee, S.* and Koubek, R.J. (2011), Communicative NGOMSL: Development of an evaluation method for a text-based communication system, International
Journal of Human-Computer Interaction, 27(11), 1013-1036.
[2] Lee, S.* and Koubek, R.J. (2010), Understanding user preferences based on usability and aesthetics before and after actual use, Interacting with Computers, 22(6), 530-543.
[1] Lee, S. and Koubek, R.J. (2010), The effects of usability and web design attributes on user preference for e-commerce web sites, Computers in Industry, 61(4), 329-341.
[26] 김윤성, 전계원, 하태현, 이상원* (2025), 아이템 속성 기반 필터링과 검색증강생성을 결합한 정보 검색 시스템 프레임워크. 대한인간공학회지, 44(4), 491-509.
[25] 김영현, 김상연, 이상원* (2025), 스마트홈 자동화 환경에서 LLM 기반 선제적 에이전트에 대한 사용자 경험 연구. 대한인간공학회지, 44(4), 463-474.
[24] 윤혜원, 전계원, 이상원* (2025), AI 기반 투자 의사결정 지원 챗봇에서 AI의 결과에 대한 설명 방법과 사용자의 위험 감수 수준의 영향 분석. 대한인간공학회지, 44(2), 239-254.
[23] 이창호, 홍정욱, 전계원, 이상원* (2024), 멀티플레이어 온라인 배틀 아레나에서의 비언어적 의사소통 시스템 개선을 위한 멘탈 모델 개발 –리그오브레전드 핑 시스템을 중심으로-. 한국게임학회 논문지, 24(6), 129-145.
[22] 최인헌, 이상원* (2023), 데이터의 편향성이 인공지능 모델 결과에 미치는 영향에 대한 정량적 분석,대한인간공학회지, 42(6).
[21] 권서현, 이종훈, 김선욱, 이상원* (2022), UX Scene의 가치 요소 도출을 위한 미래 자동차 UX 분석 모델 제안, 한국혁신학회지, 17(4), 133-149
[20] 박유진, 이상원* (2022), 고객 서비스 챗봇의 사회적 실재감이 서비스 품질과 사용자 인식에 미치는 영향, 고객만족경영연구, 24(1), 85-104.
[19] 박경빈, 이승섭, 이상원* (2021), 사용 컨텍스트별 리뷰 분석 기반의 모바일 헬스 앱 디자인 전략 연구, 한국 HCI 학회 논문지, 40(1), 23-41.
[18] 박경빈, 조준동, 이상원* (2020), 시각장애인의 미술 작품 감상 시 정보 획득 요구 분석, 시각장애연구, 36, 23-51.
[17] 이승섭, 이상원* (2020), 학습용 에이전트의 매력도가 문제풀이 관련 학습 동기와 끈기에 미치는 영향, 정보화연구, 17(4), 307-314.
[16] 김우찬, 조준동, 이상원* (2020), 시각장애인의 의류 색상 인지를 위한 색상의 명도 및 채도와 촉감 재질감의 연관성 탐구, 디자인융복합연구, 19(6), 221-236.
[15] 박경빈, 조성기, 정찬호, 최효진, 홍태림, 정재호, 양창준, 왕처우, 조준동, 이상원* (2020), 시각장애인의 미술작품 감상 접근성을 높이는 다중감각 인터랙션 설계 및 평가, 한국감성과학회, 23(1), 41-56.
[14] 신소연, 김상연, 이상원* (2020), 반 사실적 설명을 사용한 인공지능 시스템 설명 인터페이스 개발, 정보화연구 (구. 정보기술아키텍처연구), 17(1), 63-71.
[13] 이예린, 이동명, 루이스 카바조스케로, 호르헤 이란조 바르톨로메, 조준동, 이상원* (2020), 시각장애인의 길 탐색을 위한 대화형 인터랙티브 촉각 지도 개발, 한국감성과학회, 23(1), 29-40.
[12] 김상연, 서동학, 이가은, 한지혜, 이상원* (2019), 아웃링크 뉴스 제공 언론사에 대한 사용자 경험 분석 및 개선 방안 논의, 사이버커뮤니케이션 학보, 36(3), 5-51.
[11] 문재원, 금승우, 이상원* (2019), 엣지-클라우드 협업 기반 인터랙티브 사이니지 제공 플랫폼, Journal of Internet Computing and Services(인터넷정보학회논문지), 20(2), 39-49.
[10] 안선영, 하태현, 김상연, 백승엽, 조영혁, 최원용, 이상원* (2019), 가상 발전소의 기능적 특징을 고려한 사용자 중심 LDS 인터페이스 디자인, 대한인간공학회지, 38(1), 27-38.
[9] 백현지, 김상연, 이상원* (2019), 모바일 기반 챗봇 인터페이스의 상호작용성과 사용 모드가 사용자 경험에 미치는 영향, 한국HCI학회 논문지, 14(1), 35-43.
[8] 김태규, 하태현, 이상원* (2018), 가상현실을 활용한 운동에서 환경 조건에 의해 발생하는 회복 효과에 대한 연구, 정보화연구(구. 정보기술아키텍처 연구), 15(3), 383-391.
[7] 안현정, 하태현, 이상원* (2017), 차량 공유 서비스에 대한 영향요소 연구: B2C와 C2C 간 차이를 중심으로, 대한산업공학회지, 43(1), 72-82.
[6] 문재원, 임태범, 금승우, 남윤석, 이상원* (2017), IBB 기반 적응적 컴패니언 스크린 컨텐츠 제공 플랫폼 설계 및 구현, 방송공학회논문지, 22(1), 95-106.
[5] 정송, 이상원* (2016), 소셜 미디어에서의 양면 시장 구조에 대한 게이미피케이션의 영향력 분석, 한국혁신학회지, 11(3), 1-24.
[4] 안현정, 이상원* (2015), 사물인터넷 플랫품 상의 협력적 환경 구축, 정보화연구(구. 정보기술아키텍처연구), 12(3), 399-405.
[3] 김나래, 이상원* (2015), 사물인터넷 환경에서의 서비스 품질 평가 모델 제안, 정보화연구(구. 정보기술아키텍처연구), 12(3), 391-397.
[2] 하태현, 이상원* (2015), 재생 정보 기반 우연성 지향적 음악 추천에 관한 연구, 대한산업공학회지, 41(2), 128-136.
[1] 하태현, 이상원* (2013), 제품 설계 속성과 사용자 특성 간 관계에 근거한 동적 인간 행동 모델의 개발, Entrue Journal of Information Technology, 12(1),
58-100.3
