IN PROCESS
– Hong, J., Jeon, G., Kim, S., Lee, S.*, Find Your Social Match, Discover What to Watch: The Role of Social Profiles and Explanations in Recommender Systems, International Journal of Human-Computer Interaction. (In review)
– Jeon, G., Hong, J., Kim, S., Lee, S.* Enhancing Serendipity by Incorporating User Control of Social Information in a Recommender System, Information Processing and Management. (In revision)
– Kim, S., Boo, S., Jeon, G., Shin, D., and Lee, S.*, Diversifying session-based recommendations between relevance and unexpectedness via re-ranking and personalized control, IEEE Access. (In revision)
Published/Accepted Papers
[44] Jo, J., Kim, S., and Lee, S.*, Exploring the mental model of web page scraping: Design suggestion of an AI-powered in-browser scrap tool and its usability evaluation, International Journal of Human-Computer Interaction. (Published online first)
[43] Hong, J., Kim, S., and Lee, S.* (2025), Enhancing passenger-vehicle interaction through multimodal explanation for unexpected behaviors of fully autonomous driving in non-driving-related tasks, Transportation Research Part F: Traffic Psychology and Behaviour. 109, 1350-1364.
[42] Kim, H, Hong, J., and Lee, S.* (2024), Investigating Impact of Situation Awareness-based Displays of Semi-Autonomous driving in urgent situations, Transportation Research Part F: Traffic Psychology and Behaviour, 105, 454-472.
[41] Jeon, G., Kim, S., and Lee, S.* (2024), Interactive feedback loop with counterfactual data modification for serendipity in a recommendation system, International Journal of Human-Computer Interaction, 40(19), 5585-5601.
[40] Ha, T., & Lee, S.* (2024). Why majorities are silent but minorities are loud: An empirical approach to opinion interactions in online communities. International Journal of Human–Computer Interaction, 40(18), 5202-5211.
[39] Park, D., Park, H., Kim, S., Choo, S., Nam, C.S., Lee, S., and Jung, J.-Y. (2023), Spatio-temporal explanation of 3D-EEGNet for motor imagery EEG classification using permutation and saliency, IEEE Transactions on Neural Systems & Rehabilitation Engineering, 31, 4504-4513.
[38] Choo, S., Park, H., Kim, S., Park, D., J.-Y. Jung, Lee, S., and Nam, C.S. (2023), Effectiveness of multi-task deep learning framework for EEG-based emotion and context recognition, Expert Systems With Applications, 227, 120348.
[37] Lee, S., Hong, J., Jeon, G., Jo, J., Boo, S., Kim, H., Jung, S., Park, J., Choi, I., & Kim, S. (2023), Investigating Effects of Multimodal Explanations Using Multiple In-vehicle Displays for Takeover Request in Conditionally Autonomous Driving, Transportation Research Part F: Traffic Psychology and Behaviour, 96, 1-22.
[36] Kim, S., Park, D., Park, H., Choo, S., Nam, C.S., Jung, J.-Y., and Lee, S.* (2023), Designing an XAI interface for BCI experts: A contextual design for pragmatic explanation interface based on domain knowledge in a specific context, International Journal of Human-Computer Studies, 174, 103009.
[35] Kim, S. and Lee, S.* (2023), Touchable pixels: Examining the affordance effect between an on-screen object and a user-elicited gesture on the touchscreeen, Computers in Human Behavior, 107588.
[34] Kim, S., Huh, I., Lee, S.* (2023). No Movie to Watch: A Design Strategy for Enhancing Content Diversity through Social Recommendation in the Subscription-Video-On-Demand Service, Applied Sciences. 13(1), 279.
[33] Ha, T., Sah, Y. J., Park, Y., and Lee, S.* (2022), Examining the effects of power status of an explainable artificial intelligence system on users’ perceptions, Behaviour & Information Technology, 41(5), 946-958.
[32] Lee, D. and Lee, S.* (2022), Investigating media-user interaction for public play space in a smart city, Applied Sciences, 12(23), 11882.
[31] Ha, T. and Lee, S.* (2022), Examination of Bitcoin exchange through agent-based modeling: Focusing on the perceived fundamental of Bitcoin, IEEE Transactions on Engineering Management, 69(4), 1294-1307.
[30] Ha, T. and Lee, S.* (2021), A heterophenomenological framework for analyzing user experiences with affordances, International Journal of Human-Computer Interaction, 37(20), 1883-1898.
[29] Kang, N., Sah, Y. J., and Lee, S.* (2021), Effects of visual and auditory cues on haptic illusions for active and passive touches in mixed reality, International Journal of Human-Computer Studies, 150, 102613.
[28] Ahn, S., Kim, S., and Lee, S.* (2021), Effects of visual cues on distance perception in virtual environments based on object identification and visually guided action, International Journal of Human-Computer Interaction, 37(1), 36-46.
[27] Ha, T., Kim, S., Seo, D., and Lee, S.* (2020), Effects of explanation types and perceived risk on trust in autonomous vehicles, Transportation Research Part F: Traffic Psychology and Behaviour, 73, 271-280.
[26] Choi, I., Kwon, G.H., Lee, S., and Nam, C.S. (2020), Functional electrical stimulation controlled by motor imagery brain-computer interface for rehabilitation, Brain Sciences, 10(8), 512.
[25] Lee, S., Lee, N., and Sah, Y.J. (2020), Perceiving a mind in a chatbot: Effect of mind perception and social cues on co-presence, closeness, and intention to use, International Journal of Human-Computer Interaction. 36(10), 930-940.
[24] Kim, S. and Lee, S.* (2020), Smash the dichotomy of skeuomorphism and flat design: Designing an affordable interface to correspond with the human perceptuomotor process, International Journal of Human-Computer Studies, 141, Article 102435.
[23] Lee, S. and Sah, Y.J. (2020), Development of an approach to measuring learnability based on NGOMSL from perspectives of extended learnability, International Journal of Human-Computer Interaction, 36(2), 199-209.
[22] Lee, J. , Lee, D., Park, Y., Lee, S., and Ha, T. (2019), This autonomous vehicle is your own comfortable place!, Examination of the influential factors for intention-to-use autonomous vehicles, Transportation Research Part C: Emerging Technologies, 107, 411-422.
[21] Lee, S., Sah, Y.J. (2019), Development of a new approach to measuring learnability based on NGOMSL from perspectives of extended learnability, International Journal of Human-Computer Interaction, 1-11.
[20] Lee, S., and Ha, T. (2019), Changes in perceived usability and aesthetics with repetitive use in the first use session, Human Factors and Ergonomics in Manufacturing & Service Industries.
[19] Lee, D., Sah, Y. J., & Lee, S.* (2019), Improving usability perception of error-prone AI speakers: Elaborated feedback mitigates negative consequences of errors, International Journal of Human-Computer Interaction, 1-8.
[18] Yoo, M., Lee, S., & Ha, T. (2019), Semantic network analysis for understanding user experiences of bipolor and depressive disorders on Reddit, Information Processing & Management, 56(4), 1565-1575.
[17] Kim, H., Shin, J. and Lee, S.* (2019), A new approach to efficient ratio: A case of South Korea’s research and development investment, Journal of Engineering and Technology Management, 51, 1-9.
[16] Hong, J. Y. J., Kim, N., Lee, S., & Kim, J. H. (2018), Community disaster resilience and social solidarity on social media: A semantic network analysis on the Sewol Ferry disaster, Information Research, 23(3), paper 798.
[15] Lee, S., Ha, T., Lee, D., & Kim, J. H. (2018), Understanding the majority opinion formation process in online environments: An exploratory approach to Facebook, Information Processing & Management, 54(6), 1115-1128.
[14] Lee, S., Ha, T., & Lim, S.-J. (2018), Finger gesture input utilizing the rear camera of a mobile phone in the CAD context, Human Factors and Ergonomics in Manufacturing & Service Industries, 28(2), 69-80.
[13] Ha, T., Beijnon, B., Kim, S., Lee, S., & Kim, J. H. (2017), Examining user perceptions of smartwatch through dynamic topic modeling, Telematics and Informatics, 34(7), 1262-1273.
[12] Ha, T., Han, S., Lee, S., & Kim, J. H. (2017), Reciprocal nature of social capital in Facebook: An analysis of tagging activity, Online Information Review, 41(6), 826-839.
[11] Ha, T., & Lee, S.* (2017), Item-network-based collaborative filtering: A personalized recommendation method based on a user’s item network, Information Processing & Management, 53(5), 1171-1184.
[10] Lee, D., Lee, S., & Kim, J. H. (2017), Analysis on the evolution and innovation of online game industry using meta-frontier analysis, Asian Journal of Technology Innovation, 25(1), 158-167.
[9] Chung, B. D., Park, J. H., Koh, Y. J., & Lee, S.* (2016), User satisfaction and retention of mobile telecommunications services in Korea, International Journal of Human-Computer Interaction, 32(7), 532-543.
[8] Seo, K.-K., Lee, S., & Chung, B. D. (2016), Effects of perceived usability and aesthetics on emotional responses in different contexts of use, International Journal of Human-Computer Interaction, 32(6), 445-459.
[7] Lee, S., Ahn, S., Park, C., & Park, Y.-J. (2016), Development of a resource allocation modeling using competitive advantage, Sustainability, 8(3), paper 217.
[6] Lee, S., & Seo, K.-K. (2016), A hybrid multi-criteria decision-making model for a cloud service selection problem using BSC, Fuzzy Delphi Method and Fuzzy AHP, Wireless Personal Communications, 86(1), 57-75.
[5] Lee, J.-G., Kim, K. J., Lee, S., & Shin, D.-H. (2015), Can autonomous vehicles be safe and trustworthy? Effects of appearance and autonomy of unmanned driving systems, International Journal of Human-Computer Interaction, 31(10), 682-691.
[4] Lee, D., Shin, J., & Lee, S.* (2015), Network management in the era of covergence: Focusing on application-based quality assessment of Internet access service, Telecommunications Policy, 39(8), 705-716.
[3] Lee, S., Kim, M., Park, J., & Shin, D. (2015), Design strategies for idle screens of smartphones based on service usages, Human Factors and Ergonomics in Manufacturing & Service Industries, 25(4), 409-427.
[2] Ha, T., & Lee, S.* (2015), User behavior model based on affordances and emotions: A new approach for an optimal use method in product-user interactions, International Journal of Human-Computer Interaction, 31(6), 371-384.
[1] Seo, K.-K., Lee, S.*, Chung, B. D., & Park, C. (2015), Users’ emotional valence, arousal, engagement based on perceived usability and aesthetics for web sites, International Journal of Human-Computer Interaction, 31(1), 72-87.
[23] 이창호, 홍정욱, 전계원, 이상원* (2024), 멀티플레이어 온라인 배틀 아레나에서의 비언어적 의사소통 시스템 개선을 위한 멘탈 모델 개발 -리그오브레전드 핑 시스템을 중심으로-. 한국게임학회 논문지, 24(6), 129-145.
[22] 최인헌, 이상원* (2023), 데이터의 편향성이 인공지능 모델 결과에 미치는 영향에 대한 정량적 분석,대한인간공학회지, 43(6).
[21] 권서현, 이종훈, 김선욱, 이상원* (2022), UX Scene의 가치 요소 도출을 위한 미래 자동차 UX 분석 모델 제안, 한국혁신학회지, 17(4), 133-149
[20] 박유진, 이상원* (2022), 고객 서비스 챗봇의 사회적 실재감이 서비스 품질과 사용자 인식에 미치는 영향, 고객만족경영연구, 24(1), 85-104.
[19] 박경빈, 이승섭, 이상원* (2021), 사용 컨텍스트별 리뷰 분석 기반의 모바일 헬스 앱 디자인 전략 연구, 한국 HCI 학회 논문지, 40(1), 23-41.
[18] 박경빈, 조준동, 이상원* (2020), 시각장애인의 미술 작품 감상 시 정보 획득 요구 분석, 시각장애연구, 36, 23-51.
[17] 이승섭, 이상원* (2020), 학습용 에이전트의 매력도가 문제풀이 관련 학습 동기와 끈기에 미치는 영향, 정보화연구, 17(4), 307-314.
[16] 김우찬, 조준동, 이상원* (2020), 시각장애인의 의류 색상 인지를 위한 색상의 명도 및 채도와 촉감 재질감의 연관성 탐구, 디자인융복합연구, 19(6), 221-236.
[15] 박경빈, 조성기, 정찬호, 최효진, 홍태림, 정재호, 양창준, 왕처우, 조준동, 이상원* (2020), 시각장애인의 미술작품 감상 접근성을 높이는 다중감각 인터랙션 설계 및 평가, 한국감성과학회, 23(1), 41-56.
[14] 신소연, 김상연, 이상원* (2020), 반 사실적 설명을 사용한 인공지능 시스템 설명 인터페이스 개발, 정보화연구 (구. 정보기술아키텍처연구), 17(1), 63-71.
[13] 이예린, 이동명, 루이스 카바조스케로, 호르헤 이란조 바르톨로메, 조준동, 이상원* (2020), 시각장애인의 길 탐색을 위한 대화형 인터랙티브 촉각 지도 개발, 한국감성과학회, 23(1), 29-40.
[12] 김상연, 서동학, 이가은, 한지혜, 이상원* (2019), 아웃링크 뉴스 제공 언론사에 대한 사용자 경험 분석 및 개선 방안 논의, 사이버커뮤니케이션 학보, 36(3), 5-51.
[11] 문재원, 금승우, 이상원* (2019), 엣지-클라우드 협업 기반 인터랙티브 사이니지 제공 플랫폼, Journal of Internet Computing and Services(인터넷정보학회논문지), 20(2), 39-49.
[10] 안선영, 하태현, 김상연, 백승엽, 조영혁, 최원용, 이상원* (2019), 가상 발전소의 기능적 특징을 고려한 사용자 중심 LDS 인터페이스 디자인, 대한인간공학회지, 38(1), 27-38.
[9] 백현지, 김상연, 이상원* (2019), 모바일 기반 챗봇 인터페이스의 상호작용성과 사용 모드가 사용자 경험에 미치는 영향, 한국HCI학회 논문지, 14(1), 35-43.
[8] 김태규, 하태현, 이상원* (2018), 가상현실을 활용한 운동에서 환경 조건에 의해 발생하는 회복 효과에 대한 연구, 정보화연구(구. 정보기술아키텍처 연구), 15(3), 383-391.
[7] 안현정, 하태현, 이상원* (2017), 차량 공유 서비스에 대한 영향요소 연구: B2C와 C2C 간 차이를 중심으로, 대한산업공학회지, 43(1), 72-82.
[6] 문재원, 임태범, 금승우, 남윤석, 이상원* (2017), IBB 기반 적응적 컴패니언 스크린 컨텐츠 제공 플랫폼 설계 및 구현, 방송공학회논문지, 22(1), 95-106.
[5] 정송, 이상원* (2016), 소셜 미디어에서의 양면 시장 구조에 대한 게이미피케이션의 영향력 분석, 한국혁신학회지, 11(3), 1-24.
[4] 안현정, 이상원* (2015), 사물인터넷 플랫품 상의 협력적 환경 구축, 정보화연구(구. 정보기술아키텍처연구), 12(3), 399-405.
[3] 김나래, 이상원* (2015), 사물인터넷 환경에서의 서비스 품질 평가 모델 제안, 정보화연구(구. 정보기술아키텍처연구), 12(3), 391-397.
[2] 하태현, 이상원* (2015), 재생 정보 기반 우연성 지향적 음악 추천에 관한 연구, 대한산업공학회지, 41(2), 128-136.